Go to : Content/FlockSystem/Asset/Materials/M_UVMoverBaseBird

# Vertex Animation: Moving/Offset UV Coord World Position

UV COORD moving texture cordinates wiht random values on the target axis

# Add

Go to : Content/FlockSystem/Asset/Crow/Crow_VFX

User can add custom mesh with the examine the sample Crow_VFX static mesh. The big step is separate and place only the moveable part in to UV0