Directory : ~/ImmerseUI/Blueprints/Widgets/Components/WBPC_Achievements
#What is Achievements?
Selector template can store achievements/milestone element datas.
Data Load or Override : create a text
,float
structure array in SaveGame class and load OnEnterLayer
for override/apply your changes.
Detail Panel > Default.
column size of contents.
Directory : ~/ImmerseUI/Blueprints/Widgets/Components/WBPC_AchievementItem | WBPC_AchievementUniformGrid
#View Block WBPC_AchievementItem
view block generated on container WBPC_AchievementUniformGrid
.
- On completed background image pulled in the container widget.
#View Block WBPC_AchievementUniformGrid
generate all view block WBPC_AchievementItem
and give some random success percentage.
- with some title and percentage variable create a save game data for override this percentage amount.
Directory : ~/ImmerseUI/Blueprints/Data/F_Achievement
#Structure
- Title
content title main label
. - Sub Title
content sub label [OPTIONAL]
.