Directory : ~/ImmerseUI/Blueprints/Widgets/Components/WBPC_ChapterSelector
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What is ChapterSelector?
Selector template can store chapter/story/level datas.
Data Load or Override : create a F_Chapter array in SaveGame class and load OnEnterLayer for override/apply your changes.
Detail Panel > Default.
generated element horizontal offsets.
constant value for same time viewable chapter.
Directory : ~/ImmerseUI/Blueprints/Widgets/Components/WBPC_Chapter
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View Block WBPC_Chapter
Detail Panel > Default.
pointer hover state background change with this brush.
pointer unhover state background change with this brush.
Using for animate outline with parameters.
Directory : ~/ImmerseUI/Blueprints/Data/F_Chapter
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Structure
- Title
content title main label. - Brush
content image - Sub Title
content sub label [OPTIONAL]. - Decleration 1
[OPTIONAL]. - Decleration 2
[OPTIONAL]. - Default Lock State
Is content locked by default (when locked cannot reach concrete level/map/item).
You must override DefaultLockState for updating states.(when a new level/map/mode unlocked).