Directory : ~/ImmerseUI/Blueprints/Widgets/Components/WBPC_ChapterSelector
#
What is ChapterSelector?
Selector template can store chapter/story/level datas.
Data Load or Override : create a F_Chapter
array in SaveGame class and load OnEnterLayer
for override/apply your changes.
Detail Panel > Default.
generated element horizontal offsets.
constant value for same time viewable chapter.
Directory : ~/ImmerseUI/Blueprints/Widgets/Components/WBPC_Chapter
#
View Block WBPC_Chapter
Detail Panel > Default.
pointer hover state background change with this brush.
pointer unhover state background change with this brush.
Using for animate outline with parameters.
Directory : ~/ImmerseUI/Blueprints/Data/F_Chapter
#
Structure
- Title
content title main label
. - Brush
content image
- Sub Title
content sub label [OPTIONAL]
. - Decleration 1
[OPTIONAL]
. - Decleration 2
[OPTIONAL]
. - Default Lock State
Is content locked by default (when locked cannot reach concrete level/map/item)
.
You must override DefaultLockState
for updating states.(when a new level/map/mode unlocked).