Directory : ~/ImmerseUI/Blueprints/Widgets/Components/WBPC_ShopSelector
#
What is ShopSelector?
Selector template can store item/badge/store element datas.
[OPTIONAL] Data Load or Override : create a F_ShopItem
array in SaveGame class and load OnEnterLayer
for override/apply your changes.
Detail Panel > Default.
generated element horizontal offsets.
column size of contents.
row size of contents.
Directory : ~/ImmerseUI/Blueprints/Widgets/Components/WBPC_ShopItem
#
View Block WBPC_ShopItem
Detail Panel > Default.
pointer hover state background change with this brush.
pointer unhover state background change with this brush.
Using for animate outline with parameters.
Directory : ~/ImmerseUI/Blueprints/Data/F_ShopItem
#
Structure
- Title
content title main label
. - Brush
content image
- Sub Title
content sub label [OPTIONAL]
. - Decleration 1
[OPTIONAL]
. - Decleration 2
[OPTIONAL]
. - Default Lock State
Is content locked by default (when locked cannot reach concrete level/map/item)
. - Price
product/item price
.
You must override DefaultLockState
for updating states. when an item purchaseable one time you can add a boolean in this structure and also add a purchased background in ShopItem
for open when purhacement completed.