# New Input Context

Add a IMC structure for input binding

# Setting

:: Creation Path

Create [IMC_Default_{customname}]
Open [Mappings] accordion section
Add [IA_youraction] accordion section
Add a control binding and bind a key
Open [Player Mappable Options] accordion section
Set [Name] row any string
Set [Display Name]-[Unique]- the same string for the row where all action keys are located
Set [Display Category] Keyboard or Gamepad
Duplicate [IMC_Default_{customname}]
Set duplicated IMC name to [IMC_Mappable_{customname}]
Open your project directory and delete Saved folder

::

Variables

Name -> Internal Name Of Input For Binding Can be same or different [AnyString]

Display Name -> Display Name Of Input All Action Keys Must Be Same [UniqueDisplayLabel]

Display Category -> Display Category Of Input [Gamepad] or [Keyboard] For Binding

Folder : Content/ModularMenu/Widgets/LayoutComponents/LC_TabPanel

:: Set Up Path

Open [LC_TabPanel]
Select MC_InputBindList on the hierarchy
Examine [Details] panel
Find [Default] section
Add item on [ContextIMC]
Set Up your input block with new created IMC

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