# New Ready Input List [Without IMC]

Add a Input List structure for input binding/settings

# Setting

Folder : Content/ModularMenu/Widgets/MenuComponents/InputBind/ReadyInputList_Mouse

:: Creation Path

Create custom blueprint base of [ReadyInputBindList]
Name it like ReadyInputList_{yourlistname}
Open and switch to Graph
Delete all event on Graph
In MyBlueprint panel click setting icon
Enable [ShowInheritedVariable]
On Graph select a [Event Reset Save Data]
Return to Designer
Open [ReadyInputList_Mouse]
Copy hierarchy structure for easy implementation
Paste on your own ReadyInputBindList
Examine all component and add your own
Return to Graph on [Event Reset Save Data]
Drag your MC_{components} and in this component call [ResetSave] function
Connect all execution pin to [Event Reset Save Data]
Your Graph must be like [ReadyInputList_Mouse] Graph

::

MC_[component] Variables

Slot Name -> Save Slot name [AnyString]

Default Value -> Default value of setting [For Slider like components (check range of data in component) ]

Default State -> Default value for flag/boolean options [For Toggle like components]

Folder : Content/ModularMenu/Widgets/LayoutComponents/LC_TabPanel

:: Set Up Path

Open [LC_TabPanel]
Select MC_InputBindList on the hierarchy
Examine [Details] panel
Find [Default] section
Add item on [Context Ready Input Lists]
Set Up your input block with new created ReadyInputList_{yourlistname}

::